The Hexmap Engine

Map Size

Width Height is calculated automatically to get symmetric hexagons.
Hex Columns
Hex Rows

Tileable Maps

For geomorphic maps.
Shift Grid Helf-Hex Left Use with even number of colums for maps that can tile horizontally.
Top/Bottom Half-Hexes Creates maps that can tile vertically.

Coordinates

Controls how coordinates are printed.
Row First To write coordinates as row column instead of the default column row.
First Column
First Row
Separator
Reverse Row Order To number rows bottom-up.
Letters for Columns columns A, B, ..., Z, AA, BB, ...
Zero-Padded ie 02.10 instead of 2.10
Top Align Put coordinates near top of each hex.
Print coordinates every rows

Other

Misc.
Centerdots
(The Hexmap Engine uses the same SVG hexmap generator code as the hexmap effect from the Inkscape Boardgame Extensions. The generated drawings contain Inkscape specific markup, but should work well in other applications that can import SVG files as well.)
 Copyright 2008 Pelle Nilsson
 Generated hexmaps may be used as you wish.